

INTERACTIVE

Reflection Eternal
Unreal Engine 5, Wwise, Ableton
Game Audio Network Guild Student Sound Design
& Music Competition - Honorable Mention
Role: Audio Director
Created dynamic audio systems for rhythm-combat game, including interactive music and authoring sound effect assets. Led team of 3 to compose background music, stingers, and transitions. Also designed RTPCs that follow time-based attacks and music harmony. Managed session prep and ran studio recording of soundtrack musicians.
Mise en Sauce
Unreal Engine 5, MetaSounds, Blueprints
Role: Technical Sound Designer & Composer
Created sound effects for sauce-shooting food survival game, including liquid sounds and magical abilities. Composed and recorded linear score. Also acted as lead engineer and wrote code base for player movement, powers, and game systems.


Riley Must Clean
Unity, FMOD, Ableton
Role: Technical Sound Designer & Composer
Designed interactive music system where background music changes according to player progression in narrative game. Produced music in four layers and linked with game parameters via FMOD. Authored and implemented ASMR-style sound effects.
Purr Force: Scratch & Rescue
Unity, built-in audio system
Role: Composer & Sound Designer
Composed two versions of gameplay background music and menu music for IndieCade Climate Jam game. Also authored sound effects for firefighting abilities and animal sounds.

