

Reflection Eternal
Unreal Engine 5, Wwise, Ableton
Game Audio Network Guild Student Sound Design
& Music Competition - Honorable Mention
Role: Audio Director
Created dynamic audio systems for rhythm-combat game, including interactive music and authoring sound effect assets. Led team of 3 to compose background music, stingers, and transitions. Also designed RTPCs that follow time-based attacks and music harmony. Managed session prep and ran studio recording of soundtrack musicians.
Mise en Sauce
Unreal Engine 5, MetaSounds, Blueprints
Role: Technical Sound Designer & Composer
Created sound effects for sauce-shooting food survival game, including liquid sounds and magical abilities. Composed and recorded linear score. Also acted as lead engineer and wrote code base for player movement, powers, and game systems.


Ollie's Matcha Dream
Unity, Wwise
Role: Technical Audio Designer
Partnered with composer to implement adaptive music design responsive to player location and time-of-day progression. Oversaw final mix and mastering for in-game implementation, balancing music and SFX to ensure clarity across gameplay scenarios.
Riley Must Clean
Unity, FMOD
Role: Technical Audio Designer
Designed interactive music system where background music changes according to player progression in narrative game. Produced music in four layers and linked with game parameters via FMOD. Authored and implemented ASMR-style sound effects.


