

SOUND DESIGN

All Good Things
Unity, TouchDesigner, Wwise
Role: Audio Director
Authored and implemented all SFX for motion-input based dance game. Developed synchronization and gating systems between Unity, TouchDesigner OSC data stream, and Wwise (triggers and callbacks). Oversaw final mix and frequency band-based sidechaining. Led dialogue editing and implementation.
The Unrealtor
Unity, Fmod
Role: Technical Sound Designer
Authored UI SFX and edited gameplay SFX; implemented all sound design in Fmod. Designed and led engineering of zone-based reverb and ambience systems, audio occlusion, and dynamic footsteps. Recorded and edited all dialogue and oversaw integration with Yarnspinner and Unity.


Reflection Eternal
Unreal Engine 5, Wwise, Ableton
Game Audio Network Guild Student Sound Design
& Music Competition - Honorable Mention
Role: Audio Director
Created dynamic audio systems for rhythm-combat game, including authoring musically-informed sound effect assets. Led team of 3 to oversee all audio needs, and designed RTPCs that follow time-based attacks and harmonic changes.
Mise en Sauce
Unreal Engine 5, MetaSounds, Blueprints
Role: Technical Sound Designer
Created sound effects for sauce-shooting food survival game, including liquid sounds and magical abilities. Implemented sound effects in Unreal Engine using MetaSounds. Also acted as lead engineer and authored code base for player movement, powers, and game state systems.


Ollie's Matcha Dream
Unity, Wwise
Role: Technical Sound Designer
Designed and implemented gameplay SFX and camera position-based dynamic ambience system. Oversaw final mix and mastering for in-game implementation, balancing music and SFX to ensure clarity across gameplay scenarios.