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SOUND DESIGN

2 Minute Reel

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All Good Things

Unity, TouchDesigner, Wwise

Role: Audio Director

Authored and implemented all SFX for motion-input based dance game. Developed synchronization and gating systems between Unity, TouchDesigner OSC data stream, and Wwise (triggers and callbacks). Oversaw final mix and frequency band-based sidechaining. Led dialogue editing and implementation. 

The Unrealtor

Unity, Fmod

Role: Technical Sound Designer

Authored UI SFX and edited gameplay SFX; implemented all sound design in Fmod. Designed and led engineering of zone-based reverb and ambience systems, audio occlusion, and dynamic footsteps. Recorded and edited all dialogue and oversaw integration with Yarnspinner and Unity.

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Reflection Eternal

Unreal Engine 5, Wwise, Ableton
Game Audio Network Guild Student Sound Design
& Music Competition - Honorable Mention

Role: Audio Director

Created dynamic audio systems for rhythm-combat game, including  authoring musically-informed sound effect assets. Led team of 3 to oversee all audio needs, and designed RTPCs that follow time-based attacks and harmonic changes. 

Mise en Sauce

Unreal Engine 5, MetaSounds, Blueprints

Role: Technical Sound Designer

Created sound effects for sauce-shooting food survival game, including liquid sounds and magical abilities. Implemented sound effects in Unreal Engine using MetaSounds. Also acted as lead engineer and authored code base for player movement, powers, and game state systems.

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Ollie's Matcha Dream

Unity, Wwise

Role: Technical Sound Designer

Designed and implemented gameplay SFX and camera position-based dynamic ambience system. Oversaw final mix and mastering for in-game implementation, balancing music and SFX to ensure clarity across gameplay scenarios.

© 2026 Ariel Sol Bertulfo Schwartz

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