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GAME MUSIC

2 Minute Reel

Quick!Draw! - Ariel Sol
Purrfect Storm - Ariel Sol
Anna's Dance - AGT Music Team
Reflection Eternal - Ariel Sol & Christopher Tan
DEATH BY MATH - Ariel Sol
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All Good Things

Unity, TouchDesigner, Wwise

Role: Audio Director & Composer

Led audio team of 7, including overseeing music team and remote recording of orchestra in collaboration with Indiana University's Music in Games Society. Composed two cues and assisted with orchestration. Implemented all music assets in Wwise and designed all music systems, including callback-based beat syncing, switch and state logic, and custom music gating triggered by voiceover cues. 

The Unrealtor

Unity, Fmod

Role: Music Designer

Designed and implemented music system in Fmod, including parameter-based track switching and vertical remixing to create "drop" moments as puzzles are solved. Edited delivered music assets into loops for both background and diegetic sound sources. 

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Reflection Eternal

Unreal Engine 5, Wwise, Ableton
Game Audio Network Guild Student Sound Design
& Music Competition - Honorable Mention

Role: Audio Director & Composer

Created dynamic audio systems for rhythm-combat game, including interactive music and authoring sound effect assets. Led team of 3 to compose background music, stingers, and transitions. Also designed RTPCs that follow time-based attacks and music harmony. Managed session prep and ran studio recording of soundtrack musicians. 

Mise en Sauce

Unreal Engine 5, MetaSounds, Blueprints

Role: Composer

Composed baroque-style looping score with three layers of intensity. Recorded all instruments, acting as tracking engineer. Implemented music system in Unreal Engine using MetaSounds and Blueprints. Also acted as lead engineer and wrote code base for player movement, powers, and game systems.

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Ollie's Matcha Dream

Unity, Wwise

Role: Music Designer

Partnered with composer to implement adaptive music design responsive to player location and time-of-day progression. Oversaw final mix and mastering for in-game implementation, balancing music and SFX to ensure clarity across gameplay scenarios.

Doodle Cards

JavaScript, Howler.js

Role: Composer

Composed casual looping background music cue (Quick!Draw!) for Jackbox-style mobile game, exporting three versions at increasing BPMs as a simple method of dynamic intensity.

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© 2026 Ariel Sol Bertulfo Schwartz

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