

GAME DESIGN

The Unrealtor
Unity, C#
Role: Creative Director
Led team of 40+ through development of perspective-based co-op puzzle escape room game. Designed core mechanic in which players align 3D camera perspectives to form 2D objects across the split screen. Created workflows to optimize communication between Design, Art, and Usability departments. Collaborated via Perforce.
All Good Things
Unity, C#, TouchDesigner, Python
Role: Interaction Designer
Prototyped alt-control (webcam motion capture) gestural input and contributed to design of core gameplay mechanics. Collaborated with engineering and art departments to address the technical challenges of streaming data between Unity and TouchDesigner.


Reflection Eternal
Unreal Engine 5, Blueprints, Wwise
Role: Audio Designer
Designed and prototyped combat feel for rhythm game, combining design and audio knowledge to produce a seamless experience. Contributed to calibration of enemy AI difficulty, and authored functional SFX as design cues to players.
Mise en Sauce
Unreal Engine 5, Blueprints, C++
Role: Technical Designer
Designed and wrote code base for player controller, game systems, and special powers in Unreal Engine. Created all VFX using Niagara Systems, and implemented UI for cross-platform consistency. Developed parabola raycast UV-hit system to determine percentage of food covered by player's sauce-shooting ability.
